This week in class we decided to work on the core mechanics and
the general outline of our game. Everyone brought in their ideas for the game
and we just had to decide which ideas works best for the theme of the game.
First Sal proposed that our board would be the map of the USA and that it would
be split into time zones. The more time zones a player passes the more points
he would get but it would also cost him more resources. This was an idea that
everyone agreed on as it made sense and also fitted the theme of the game
perfectly. Then we were thinking of having event cards at every time zone so
that a player would draw one as he passes from one time zone to another. These
cards would either have a good or bad outcome. However we replaced it with
another idea as the event cards could have not worked well together. The other
idea was having wind cards instead of event cards for every time zone. But we
also changed that idea as it didn’t fit to our theme. So we decided to go back to
the original idea of having landing cards at every airport instead.
The
other point we were discussing was the type of resources in the game. At first
we wanted to have two type of resources, fuel and money. However the professor
suggested that we should have time instead of money as it fits the theme of the
game better. These resources would be used in the game to fly from one airport
to another and also be used for upgrades. Everyone in the group liked the idea
of time and fuel as resources a lot so we decided to go with that idea. Finally,
we decided that everyone should make their own design for cards and then we
would pick the one that we like the most next week.
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